Couple questions:
1) I've seen a lot of references to Marvel characters that aren't mutants and what their fate is in this universe - is this just gratuitous nerdery/worldbuilding or is the focus of the game intended to expand beyond just the X-men?
Non-dev opinion. Please roll eyes and ignore if you don't care.
I think the decision to have a news app in the phone to set tone of anti-mutant hatred was always going to create the question of "doesn't it look odd if we DON'T also have J. Jonah Jameson calling Spider-Man a menace for what he's doing in New York? This setting is in New York State after all", which, if accepted could in turn could lead to "why is Spider-Man the only non-mutant getting news coverage when he's not the only famous non-mutant?".
I don't think it's intended as remember-berries or pandering so much as trying to strike a balance between preventing hard to ignore omissions without endless scope creep.
2) For chapter 1 the story structure involves slice of life stuff then a major event at the end of the season. Is this the planned structure for the whole game or have you talked about mixing it up more? Say with more regular events that build up on what happened/will happen with the last/next battle, or just dialogues that reference it. Seems like that might be a lot more work though, but I'm asking since some of the comic arcs the game's adapting are more complex than others.
I too would love to hear an answer for this.
3) Maybe this is spoiler-worthy, but how different is Null's power from Rogue's? At first glance it seems like he has a better version of what she does.
Rogue as of C1 has a (IMO) pretty tragic relationship with her mutant ability. First time it manifested
someone she really cared about wound up in a coma from touching her alone; and that's not something she's gotten over. Rogue doesn't have "off-switch" control over it and this is something she hasn't keep secret because she doesn't want to endanger others. I think a lot I could say about her power really is just my interpretation/opinion of the depiction of Rogue as a character (her main motivations, values, fears) beyond some of the most consequential facts. I think Rogue in some ways is the opposite of a classic superhero who could be expected in a story to fly in to where there's danger or tragedy and be loved by the masses for saving the day like some big blue boy scout because the strongest emotion her power inspires isn't hope (in the boy scouts world full of open minded people who could be counted on to want to do the right thing and cheer when it happens) but terror or outrage (in a world where getting killed by a mob feels like it's never more than minutes away).
Exactly what Null's ability/abilities is/are more slowly revealed, and again character interpretation applies. But by the facts: at the beginner of the game he doesn't have a power that's so obviously potentially destructive; he's not the easy fit for anti-mutant propaganda of violent threat . At the start he's actually much more like the boy scout. And Rogue learns if she touches Null (when his power is active)... it's fine.
My interpretation is Null and Rogue have almost opposite powers and relationships with their powers (at least at the start).
(Editted like 10 different typos jfc)